Nations - Rise of Nations
Aztec: Power of Sacrifice - Something of a rush nation, the Aztec gain extra resources from fallen foes; this opportunism, combined with their powerful light infantry units, makes early attacks by the Aztecs lucrative. To help build infrastructure, their citizens move 20% faster. Aztecs also receive two light infantry units each time an Aztec player builds a Barracks.
Bantu: Power of Migration - The Bantu are a potent building nation. After taking at least one civic technology, they gain the ability to build a third (extra) city. They also add 100% to their population limit. In combat, their barracks units do extra damage to buildings, reducing their need for siege weapons in the early game. They receive special light infantry and air units.
British: Power of Empire - The British Commerce cap is 25% higher than normal. This means that they begin the game with an elevated cap, allowing them to jump to an early lead. In addition, the British create ships and foot archers more quickly. Their unique archer units are especially powerful against enemy heavy infantry.
Chinese: Power of Culture - Rich with tradition and learning, the Chinese accumulate knowledge 10% faster. They also receive gunpowder units before anyone else, and continue to have more powerful gunpowder troops through the Enlightenment age. In addition, all their civilian units are produced significantly faster this includes citizens, caravans, and merchants!
gyptians: Power of the Nile - Fed by the "gift of the Nile," the Egyptians begin the game with a granary, and are able to build not five, but seven, farms per city. They also get a 25% discount on Wonder costs, and can produce two Wonders per city. They can also build Wonders one Age earlier than any other nation. Their unique units include chariots and camel-mounted light cavalry.
French: Power of Leadership- The French receive Generals 33% more cheaply, and build them 33% faster and at 50% less cost as well -- and receive a free General every time they build a new fort. They also receive siege and factory units faster and at less expense. French Supply Wagons can heal their troops more quickly, and and the French receive a Supply Wagon every time they build a Siege Factory or Factory. Add to this the line of unique French heavy cavalry, the most powerful in the game, and beware their incursions!
Germans: Power of Industry - An economic powerhouse, the Germans can build mines and smelters from the game's start, and they receive all smelter upgrades free. German submarines and fireships can be built 33% faster and 25% cheaper, and German air units are created 33% faster. In addition, each new German airbase comes with two fighters. To top this off, they enjoy among the largest number of special units in the game, including unique Solduri heavy infantry, Tiger tanks, and Volksgrenadier infantry.
Greeks: Power of Philosophy - Science and technology are the meat and drink of the Greeks, whose library research is faster and less expensive. The Greek player also begins the game with a university and three scholars, and is able to accumulate and spend Knowledge from the very beginning of the game. In addition, Age advances always cost the Greek player Knowledge, instead of Food. The powerful Greek heavy cavalry will defeat any other heavy cavalry in the game except for the French.
Inca: Power of Gold - The Inca are a building nation. Their structures take half the normal time to build, and are stronger than normal. The Inca also learn from history, and benefit from exploration. Each of their Ruins produce an extra 25 resources when discovered. Inca mines generate not only Metal, but also Wealth. And the Inca Commerce limit is 50% higher than that of other nations. The Inca light infantry are non-ranged, but these Inti troops are extremely powerful, making them formidable special units in defense. The Inca also receive unique late-age siege weapons.